How to Encounter Deoxys Again in Omega Ruby

Gen 8 Dex Gen 7 Dex Gen Half dozen Dex Gen V Dex Gen IV Dex Gen III Dex
This Pokédex entry is for Generation Vi Pokémon games. Check out Deoxys Pokémon Sword & Shield data
Proper noun Other Names No. Gender Ratio Type
Deoxys
Nihon: Deoxys
デオキシス
French: Deoxys
High german: Deoxys
Korean: 테오키스
National: #386
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #211
Deoxys is Genderless
Classification Acme Weight Capture Charge per unit Base Egg Steps
DNA Pokémon five'07"
1.7m
134.0lbs
60.8kg
iii 30,720
Abilities: Pressure
Pressure: When this Pokémon is hit by a move, the opponent's PP lowers by 2 rather than ane.
Feel Growth Base of operations Happiness Effort Values Earned Eligible for Sky Boxing?
1,250,000 Points
Deadening
0 Normal Forme
1 Attack Signal(due south)
i Speed Point(southward)
1 Sp. Attack Betoken(s)
Assault Forme
2 Set on Indicate(southward)
i Sp. Attack Point(s)
Defense Forme
two Defence force Point(south)
1 Sp. Defense Betoken(due south)
Speed Forme
3 Speed Point(s)
Not Eligible/Known
Impairment Taken
*1 *1 *1 *1 *1 *1 *0.v *1 *1 *i *0.five *2 *1 *two *1 *ii *1 *1
Wild Concur Detail Egg Groups
Deoxys cannot breed
Evolutionary Chain

Locations - In-Depth Details
10 Transfer required
Y Transfer required
Omega Crimson Sky Pillar Details
Alpha Sapphire Sky Pillar Details
Season Text
10 An alien virus that savage to globe on a meteor underwent a Dna mutation to become this Pokémon.
Y Dna from a space virus mutated and became a Pokémon. It appears where auroras are seen.
Omega Blood-red The DNA of a space virus underwent a sudden mutation upon exposure to a laser axle and resulted in Deoxys. The crystalline organ on this Pokémon's breast appears to be its encephalon.
Alpha Sapphire Deoxys emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This Pokémon shoots lasers from the crystalline organ on its chest.

Level Up Anchors Ten & Y ΩRαS
X & Y Level Up
Level Attack Proper name Blazon Cat. Att. Acc. PP Effect %
Leer -- 100 thirty 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team'south Defense stats are reduced.
Wrap xv 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user'due south level.
17 Teleport -- -- 20 --
Employ it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25 Knock Off 65 100 25 --
The user slaps downwards the target's held detail, preventing that particular from being used in the battle.
33 Pursuit 40 100 twenty --
An attack motility that inflicts double damage if used on a target that is switching out of battle.
41 Psychic 90 100 10 10
The target is hit by a strong telekinetic strength. Information technology may besides reduce the target's Sp. Def stat.
49 Snatch -- -- ten --
The user steals the effects of any healing or stat-changing move the opponent attempts to utilise.
57 Psycho Shift -- 100 10 --
Using its psychic ability of proposition, the user transfers its status issues to the target.
65 Zen Headbutt 80 90 15 twenty
The user focuses its willpower to its head and attacks the target. It may also brand the target flinch.
73 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP past half of its max HP.
89 Psycho Boost 140 xc v 100
The user attacks the target at total power. The attack'due south recoil harshly reduces the user's Sp. Atk stat.
97 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the adjacent turn to regain its free energy.

ΩRαS Level Up
Level Attack Proper name Type Cat. Att. Acc. PP Effect %
Leer -- 100 thirty 100
The opposing squad gains an intimidating leer with abrupt eyes. The opposing team's Defence stats are reduced.
Wrap 15 xc 20 100
A long trunk or vines are used to wrap and squeeze the target for four to five turns.
seven Night Shade ?? 100 15 --
The user makes the target encounter a frightening delusion. Information technology inflicts harm matching the user'south level.
thirteen Teleport -- -- 20 --
Utilize information technology to flee from any wild Pokémon. It tin too warp to the final Pokémon Middle visited.
19 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
25 Pursuit forty 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
31 Psychic xc 100 10 10
The target is hitting by a potent telekinetic strength. It may also reduce the target's Sp. Def stat.
37 Snatch -- -- x --
The user steals the effects of any healing or stat-changing motion the opponent attempts to use.
43 Psycho Shift -- 100 10 --
Using its psychic ability of proffer, the user transfers its condition problems to the target.
49 Zen Headbutt 80 90 fifteen 20
The user focuses its willpower to its caput and attacks the target. It may also make the target flinch.
55 Cosmic Power -- -- twenty --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
61 Recover -- -- 10 --
Restoring its ain cells, the user restores its own HP by half of its max HP.
67 Psycho Heave 140 90 5 100
The user attacks the target at total power. The attack's recoil harshly reduces the user'southward Sp. Atk stat.
73 Hyper Beam 150 ninety 5 --
The target is attacked with a powerful beam. The user must residual on the next turn to regain its energy.
10 / Y Level Up - Set on Forme
Level Attack Proper name Type True cat. Att. Acc. PP Effect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing squad's Defense stats are reduced.
Wrap fifteen 90 twenty 100
A long torso or vines are used to wrap and clasp the target for four to five turns.
9 Night Shade ?? 100 15 --
The user makes the target see a frightening delusion. It inflicts damage matching the user's level.
17 Teleport -- -- 20 --
Apply information technology to abscond from any wild Pokémon. It can besides warp to the last Pokémon Center visited.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
33 Pursuit twoscore 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
41 Psychic xc 100 10 10
The target is striking past a stiff telekinetic force. It may besides reduce the target'due south Sp. Def stat.
49 Superpower 120 100 5 100
The user attacks the target with great power. However, it besides lowers the user'southward Set on and Defence force.
57 Psycho Shift -- 100 10 --
Using its psychic ability of proffer, the user transfers its status problems to the target.
65 Zen Headbutt eighty ninety 15 20
The user focuses its willpower to its caput and attacks the target. Information technology may also make the target flinch.
73 Cosmic Ability -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81 Zap Cannon 120 50 five 100
The user fires an electric blast similar a cannon to inflict damage and cause paralysis.
89 Psycho Boost 140 ninety v 100
The user attacks the target at full ability. The attack'south recoil harshly reduces the user's Sp. Atk stat.
97 Hyper Axle 150 90 five --
The target is attacked with a powerful beam. The user must residual on the side by side plough to regain its energy.
ΩRαS Level Up - Attack Forme
Level Attack Name Blazon Cat. Att. Acc. PP Upshot %
Leer -- 100 xxx 100
The opposing squad gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 ninety 20 100
A long torso or vines are used to wrap and squeeze the target for 4 to five turns.
7 Night Shade ?? 100 xv --
The user makes the target see a frightening mirage. It inflicts damage matching the user'southward level.
13 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
19 Taunt -- 100 xx --
The target is taunted into a rage that allows it to use only attack moves for three turns.
25 Pursuit 40 100 20 --
An attack motion that inflicts double harm if used on a target that is switching out of boxing.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Superpower 120 100 5 100
The user attacks the target with slap-up power. However, it also lowers the user's Set on and Defence.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its condition problems to the target.
49 Zen Headbutt fourscore 90 fifteen 20
The user focuses its willpower to its head and attacks the target. It may also make the target blanch.
55 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to enhance its Defense and Sp. Def stats.
61 Zap Cannon 120 50 5 100
The user fires an electrical blast like a cannon to inflict damage and cause paralysis.
67 Psycho Heave 140 90 5 100
The user attacks the target at total power. The attack's recoil harshly reduces the user's Sp. Atk stat.
73 Hyper Axle 150 90 five --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
10 / Y Level Up - Defense force Forme
Level Attack Proper name Type True cat. Att. Acc. PP Effect %
Leer -- 100 xxx 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long trunk or vines are used to wrap and squeeze the target for four to five turns.
9 Night Shade ?? 100 fifteen --
The user makes the target see a frightening mirage. Information technology inflicts damage matching the user's level.
17 Teleport -- -- xx --
Use it to abscond from any wild Pokémon. Information technology tin can also warp to the concluding Pokémon Center visited.
25 Knock Off 65 100 25 --
The user slaps downwards the target'southward held item, preventing that item from beingness used in the battle.
33 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
41 Psychic 90 100 10 10
The target is hitting past a strong telekinetic force. It may also reduce the target'southward Sp. Def stat.
49 Snatch -- -- 10 --
The user steals the effects of whatever healing or stat-changing move the opponent attempts to employ.
57 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its condition issues to the target.
65 Zen Headbutt 80 xc xv twenty
The user focuses its willpower to its caput and attacks the target. It may also make the target flinch.
73 Fe Defense -- -- 15 --
The user hardens its trunk's surface like iron, sharply raising its Defence stat.
73 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
81 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP past half of its max HP.
89 Psycho Boost 140 xc 5 100
The user attacks the target at total ability. The attack'southward recoil harshly reduces the user'south Sp. Atk stat.
97 Counter ?? 100 20 --
A retaliation move that counters whatsoever physical attack, inflicting double the damage taken.
97 Mirror Coat ?? 100 twenty --
A retaliation move that counters whatsoever special set on, inflicting double the harm taken.
ΩRαS Level Upwardly - Defense Forme
Level Attack Name Type Cat. Att. Acc. PP Result %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense force stats are reduced.
Wrap 15 ninety 20 100
A long body or vines are used to wrap and squeeze the target for four to 5 turns.
7 Nighttime Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts impairment matching the user's level.
13 Teleport -- -- xx --
Utilise information technology to flee from any wild Pokémon. It tin also warp to the last Pokémon Eye visited.
19 Knock Off 65 100 25 --
The user slaps downward the target's held item, preventing that item from existence used in the battle.
25 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing squad's anxiety. The trap hurts Pokémon that switch into battle.
31 Psychic 90 100 x 10
The target is hitting past a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Snatch -- -- 10 --
The user steals the effects of whatever healing or stat-changing move the opponent attempts to utilize.
43 Psycho Shift -- 100 10 --
Using its psychic power of proffer, the user transfers its status bug to the target.
49 Zen Headbutt eighty 90 15 twenty
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
55 Atomic number 26 Defence -- -- fifteen --
The user hardens its body's surface like iron, sharply raising its Defense stat.
55 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
61 Recover -- -- ten --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 ninety 5 100
The user attacks the target at total power. The attack'due south recoil harshly reduces the user's Sp. Atk stat.
73 Counter ?? 100 twenty --
A retaliation motility that counters whatsoever physical assault, inflicting double the harm taken.
73 Mirror Coat ?? 100 20 --
A retaliation move that counters whatsoever special assault, inflicting double the damage taken.
X / Y Level Up - Speed Forme
Level Attack Name Type Cat. Att. Acc. PP Effect %
Leer -- 100 thirty 100
The opposing team gains an intimidating leer with abrupt optics. The opposing team's Defense force stats are reduced.
Wrap xv 90 20 100
A long body or vines are used to wrap and squeeze the target for 4 to five turns.
9 Dark Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts harm matching the user'due south level.
17 Double Team -- -- fifteen --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
25 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the boxing.
33 Pursuit 40 100 20 --
An attack move that inflicts double harm if used on a target that is switching out of battle.
41 Psychic 90 100 10 10
The target is hit by a stiff telekinetic forcefulness. Information technology may also reduce the target'southward Sp. Def stat.
49 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
57 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its condition problems to the target.
65 Zen Headbutt 80 ninety 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73 Agility -- -- xxx --
The user relaxes and lightens its body to motility faster. Information technology sharply boosts the Speed stat.
81 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by one-half of its max HP.
89 Psycho Boost 140 xc five 100
The user attacks the target at full ability. The attack'southward recoil harshly reduces the user's Sp. Atk stat.
97 Extreme Speed 80 100 v --
The user charges the target at blinding speed. This assault always goes before any other move.
ΩRαS Level Upwardly - Speed Forme
Level Set on Proper noun Blazon Cat. Att. Acc. PP Consequence %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defence force stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to v turns.
7 Night Shade ?? 100 xv --
The user makes the target see a frightening mirage. It inflicts impairment matching the user's level.
13 Double Team -- -- fifteen --
Past moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
nineteen Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that particular from being used in the battle.
25 Pursuit 40 100 20 --
An assail move that inflicts double damage if used on a target that is switching out of boxing.
31 Psychic ninety 100 10 ten
The target is hit by a stiff telekinetic force. It may also reduce the target's Sp. Def stat.
37 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
49 Zen Headbutt 80 90 xv 20
The user focuses its willpower to its head and attacks the target. Information technology may as well brand the target flinch.
55 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
61 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 xc 5 100
The user attacks the target at full power. The attack'due south recoil harshly reduces the user's Sp. Atk stat.
73 Farthermost Speed 80 100 v --
The user charges the target at blinding speed. This assail always goes earlier any other move.
TM & HM Attacks
TM/HM # Attack Name Blazon Cat. Att. Acc. PP Effect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- xc 10 --
A move that leaves the target badly poisoned. Its poison impairment worsens every plough.
TM10 Hidden Power sixty 100 15 --
A unique assault that varies in type depending on the Pokémon using it.
TM11 Sunny 24-hour interval -- -- 5 --
The user intensifies the sun for five turns, powering upwardly Fire-blazon moves.
TM12 Taunt -- 100 twenty --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam xc 100 x 10
The target is struck with an icy-cold beam of free energy. It may also freeze the target solid.
TM15 Hyper Axle 150 90 5 --
The target is attacked with a powerful axle. The user must balance on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put upwardly to suppress damage from special attacks for 5 turns.
TM17 Protect -- -- x --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- five --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 x --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt xc 100 15 x
A stiff electrical blast is loosed at the target. Information technology may also leave the target with paralysis.
TM25 Thunder 110 lxx 10 30
A wicked thunderbolt is dropped on the target to inflict damage. Information technology may also exit the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit past a strong telekinetic force. Information technology may also reduce the target'due south Sp. Def stat.
TM30 Shadow Ball 80 100 xv 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Suspension 75 100 fifteen --
The user attacks with a swift chop. It tin can as well intermission whatever bulwark such equally Light Screen and Reverberate.
TM32 Double Team -- -- 15 --
By moving quickly, the user makes illusory copies of itself to heighten its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put upwardly to suppress impairment from physical attacks for v turns.
TM39 Rock Tomb lx 95 15 100
Boulders are hurled at the target. It likewise lowers the target's Speed past preventing its motion.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade lxx 100 20 --
An attack movement that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Residue -- -- 10 --
The user goes to sleep for two turns. It fully restores the user'south HP and heals any status problem.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Circular 60 100 15 --
The user attacks the target with a song. Others tin join in the Round and brand the set on do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its ability. It may also lower the target's Sp. Def.
TM53 Free energy Ball 90 100 x ten
The user draws ability from nature and fires it at the target. Information technology may also lower the target'south Sp. Def.
TM56 Fling ?? 100 ten --
The user flings its held item at the target to set on. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 lxx
The user attacks with an electric accuse. The user may use whatsoever remaining electricity to enhance its Sp. Atk stat.
TM68 Giga Impact 150 xc 5 --
The user charges at the target using every bit of its power. The user must residue on the next plough.
TM70 Flash -- 100 xx --
The user flashes a vivid light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Upwards -- -- ten --
The user hypnotizes itself into copying any stat change made past the target.
TM80 Stone Slide 75 90 10 xxx
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets blanch.
TM84 Toxicant Jab 80 100 twenty 30
The target is stabbed with a tentacle or arm steeped in poison. It may too toxicant the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user'due south HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the harm.
TM87 Swagger -- 90 xv --
The user enrages and confuses the target. Still, it also sharply raises the target's Assail stat.
TM88 Sleep Talk -- -- ten --
While information technology is asleep, the user randomly uses ane of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user'south decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases information technology at one time. It may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- v --
The user creates a bizarre area in which slower Pokémon get to motility first for v turns.
TM94 (XY)
HM06 (ORAS)
Rock Blast forty 100 fifteen 50
The user attacks with a punch that can shatter a rock. It may likewise lower the target's Defense stat.
TM94 (ORAS) Underground Power 70 100 twenty 30
The user attacks the target with a hole-and-corner power. Its added effects vary depending on the user's environment.
TM97 Night Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98 Ability-Up Punch 40 100 20 100
Hitting opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a hugger-mugger, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut l 95 xxx --
The target is cut with a scythe or a claw. It can also be used to cutting down thin trees.
HM04 Forcefulness eighty 100 15 --
The target is slugged with a dial thrown at maximum power. It can also be used to move heavy boulders.
Omega Reddish/Alpha Sapphire Motion Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Grade
Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for iv to five turns.
Bleed Punch 75 100 10 --
An free energy-draining punch. The user's HP is restored past half the harm taken by the target.
Burn Punch 75 100 xv 10
The target is punched with a fiery fist. It may also leave the target with a fire.
Focus Dial 150 100 20 --
The user focuses its mind earlier launching a punch. It will fail if the user is hit before it is used.
Gravity -- -- 5 --
Gravity is intensified for 5 turns, making moves involving flying unusable and negating Levitate.
Ice Punch 75 100 15 10
The target is punched with an icy fist. It may also go out the target frozen.
Icy Current of air 55 95 15 100

The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off 65 100 25 --
The user slaps downwardly the target'southward held item, preventing that detail from being used in the battle.
Low Boot ?? 100 twenty --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat -- -- 15 --
A bulwark reflects back to the target moves like Leech Seed and moves that damage status.
Recycle -- -- x --
The user recycles a held particular that has been used in battle so it tin be used again.
Part Play -- -- 10 --
The user mimics the target completely, copying the target'south natural Ability.
Shock Wave lx -- twenty --
The user strikes the target with a quick jolt of electricity. This assail cannot be evaded.
Signal Beam 75 100 15 10
The user attacks with a sinister axle of light. It may also confuse the target.
Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
Snatch -- -- x --
The user steals the effects of any healing or stat-changing movement the opponent attempts to use.
Snore 50 100 15 30
An attack that tin be used simply if the user is comatose. The harsh noise may also make the target flinch.
Stealth Stone -- -- xx --
The user lays a trap of levitating stones effectually the opponent's team. The trap hurts opponents that switch into battle.
Thunder Dial 75 100 xv 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick -- 100 10 --
The user catches the target off baby-sit and swaps its held item with its ain.
Water Pulse threescore 100 20 twenty
The user attacks the target with a pulsing blast of water. It may too confuse the target.
Wonder Room -- -- 10 --
The user creates a baroque expanse in which Pokémon'due south Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt 80 xc fifteen xx
The user focuses its willpower to its head and attacks the target. It may also brand the target flinch.
Superpower 120 100 5 100

The user attacks the target with slap-up power. However, it also lowers the user's Assault and Defence force.
Iron Defense -- -- xv --

The user hardens its body'southward surface like iron, sharply raising its Defense stat.
Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Issue % Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic ability. The target is easier to hit for three turns.
Ally Switch -- -- 15 -- Gen V TM51
The user teleports using a strange power and switches its place with ane of its allies.
Endure -- -- 10 -- Gen 4 TM58
The user endures any assail with at to the lowest degree one HP. Its chance of failing rises if it is used in succession.
Avalanche threescore 100 ten -- Gen Iv TM72
An attack move that inflicts double the impairment if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack past using its held Berry. The Drupe determines its blazon and power.
Swift lx -- xx -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Motion Tutor - PtHGSS
The user hurls mud in the target'due south face to inflict damage and lower its accuracy.
Headbutt 70 100 xv thirty Move Tutor - HGSS
The user sticks out its head and attacks past charging straight into the target. It may also brand the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with musculus-packed power.
Mega Boot 120 75 five -- Move Tutor - FRLG
The target is attacked by a kick launched with musculus-packed power.
Trunk Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. Information technology may also leave the target with paralysis.
Double-edge 120 100 15 -- Motion Tutor - FRLG
A reckless, life-risking tackle. It as well damages the user past a fairly large amount, withal.
Counter ?? 100 20 -- Movement Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Motility Tutor - FRLG
The target is thrown using the power of gravity. Information technology inflicts damage equal to the user's level.
Mimic -- -- x -- Move Tutor - FRLG
The user copies the target's last move. The motion tin can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 five 100 Movement Tutor - Emerald
The user punches the target with full, concentrated ability. It confuses the target if information technology hits.
Endure -- -- 10 -- Motility Tutor - Emerald
The user endures any attack with at least i HP. Its chance of declining rises if information technology is used in succession.
Mud-slap 20 100 10 100 Movement Tutor - Emerald
The user hurls mud in the target'due south face to inflict damage and lower its accuracy.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing squad. This attack never misses.
Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Full: 600 50 150 50 150 l 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 139 - 181 49 - 91 139 - 181 49 - 91 139 - 181
Lv. 100 210 - 304 274 - 359 94 - 179 274 - 359 94 - 179 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 155 - 202 55 - 102 155 - 202 55 - 102 155 - 202
Lv. 100 210 - 304 305 - 399 105 - 199 305 - 399 105 - 199 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 170 - 222 60 - 112 170 - 222 60 - 112 170 - 222
Lv. 100 210 - 304 335 - 438 115 - 218 335 - 438 115 - 218 335 - 438
Stats - Attack Forme
HP Attack Defense Sp. Set on Sp. Defense Speed
Base Stats - Total: 600 50 180 20 180 xx 150
Max Stats
Hindering Nature
Lv. fifty 110 - 157 166 - 208 22 - 64 166 - 208 22 - 64 139 - 181
Lv. 100 210 - 304 328 - 413 xl - 125 328 - 413 40 - 125 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 185 - 232 25 - 72 185 - 232 25 - 72 155 - 202
Lv. 100 210 - 304 365 - 459 45 - 139 365 - 459 45 - 139 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 203 - 255 27 - 79 203 - 255 27 - 79 170 - 222
Lv. 100 210 - 304 401 - 504 49 - 152 401 - 504 49 - 152 335 - 438
Stats - Defense Forme
HP Attack Defense Sp. Attack Sp. Defense force Speed
Base Stats - Total: 600 50 lxx 160 70 160 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 67 - 109 148 - 190 67 - 109 148 - 190 85 - 127
Lv. 100 210 - 304 130 - 215 292 - 377 130 - 215 292 - 377 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 75 - 122 165 - 212 75 - 122 165 - 212 95 - 142
Lv. 100 210 - 304 145 - 239 325 - 419 145 - 239 325 - 419 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 82 - 134 181 - 233 82 - 134 181 - 233 104 - 156
Lv. 100 210 - 304 159 - 262 357 - 460 159 - 262 357 - 460 203 - 306
Stats - Speed Forme
HP Set on Defence Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 fifty 95 xc 95 ninety 180
Max Stats
Hindering Nature
Lv. 50 110 - 157 xc - 132 85 - 127 90 - 132 85 - 127 166 - 208
Lv. 100 210 - 304 175 - 260 166 - 251 175 - 260 166 - 251 328 - 413
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 95 - 142 100 - 147 95 - 142 185 - 232
Lv. 100 210 - 304 195 - 289 185 - 279 195 - 289 185 - 279 365 - 459
Max Stats
Benign Nature
Lv. fifty 110 - 157 110 - 161 104 - 156 110 - 161 104 - 156 203 - 255
Lv. 100 210 - 304 214 - 317 203 - 306 214 - 317 203 - 306 401 - 504

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Source: https://www.serebii.net/pokedex-xy/386.shtml

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